Dr Disrespect's Game Snapshot Has Fans In An Uproar
Dr Disrespect's new game studio, Midnight Society, continues to sound alarm bells for fans who feel concerned about the studio's unconventional approach to game development. While fans were already in an uproar over the studio's use of NFTs in its inaugural game, "Project Moon," a new Snapshot build of the title has fans worried that they might not even be able to play the game they've been waiting for.
The Doc has chosen for "Project Moon" to take a different development path from most games. Prospective players were able to apply for a Founders Pass, which would grant them access to the game at different points in development, as well as an NFT of their "Project Moon" avatar. Ideally, Founders will provide feedback to developers on key aspects of the game, helping shape its development at every step in the process. While many were excited to sign up for the Founders tier and get early looks at "Project Moon," some gamers were skeptical of the roadmap for the game.
Midnight Society is set to launch a new Snapshot of the game every 6 weeks. Dr Disrespect fired back at criticism from fans who doubted that 6 weeks was enough time to present a new version of a game, suggesting that he wanted to take the game in a different direction from traditional game development. Now, the first Snapshot has arrived, and fans aren't sure what to think of "Project Moon."
Gamers just don't have enough RAM
With the Snapshot set to appear on July 29, Founders likely felt excited to finally try the game they've been anticipating. However, the system requirements Midnight Society released for "Project Moon" have some gamers worried. Midnight Society responded on Twitter to a concerned gamer, explaining that they'd need "Windows 10, 4.2 GHz i7-7700k, 32 GB RAM, 20 GB available HDD space, NVIDIA GTX 1080" in order to play the Snapshot.
Some gamers seemed shocked that they'd need a full 32 GB of RAM to play the game, while others hoped that 16 GB would work, even if poorly. One gamer pointed out that the game likely isn't optimized yet, and that the final product will be much more compressed and streamlined to run on a wider range of PCs.
One player noted that even "Elden Ring" doesn't require as much memory as "Project Moon" seems to. Even so, they remarked that it would be interesting to see the game development process in action, before the game was reconfigured for the general public. It's true that gamers don't see the development process most of the time, and that "Project Moon" offers an interesting opportunity to do so, but only time will tell how the final project shakes out.