Lego Star Wars Players Discover Brutal Flying Glitch
With the recent release of the highly anticipated "Lego Star Wars: The Skywalker Saga", fans of the legendary "Star Wars" saga can now replay and relive their favorite moments from all of the mainline films in a much more fun and adorable fashion. Despite its production issues pertaining to controversial practices like crunch, the game has been a hit with both critics and gamers alike and has been given plaudits for its combat and signature Lego-styled humor that remains prevalent even in a story as dark and foreboding as that of the Skywalkers.
Like other adventure games, "Lego Star Wars: The Skywalker Saga" has its fair share of secrets. These manifest themselves in the form of Easter eggs, or even hidden (albeit unintended) mechanics. One example of the latter can be found in an exploit that's been used to help players' traversal around various areas of the "Star Wars" galaxy. But there's a catch to it — it's kind of brutal and really messed up if you stop to think about it.
A Twitter user has discovered 'Child Flight'
Video games typically have counter-measures to prevent violence against children, and understandably so. For example, "Cyberpunk 2077" doesn't allow child pedestrians to be harmed. "Lego Star Wars: The Skywalker Saga" also prevents you from pulling a Vader and harming the younglings by not allowing them to be killed or damaged when attacked in-game. Instead, attacking them is a bridge to an exploit that can be used to get from point A to point B.
On Twitter, user @RedOrbFragment discovered while playing as Qui-Gon Jin that attacking a young Anakin Skywalker in a constant loop would allow his player-controlled character to essentially "fly" so long as the attacks continue. "[Y]ou can use children to cross large pits and void space," Red Orb said in his Twitter post displaying the maneuver. "[I'm] calling this Child Flight[.]"
Cass Marshall of Polygon conducted an interview with Red Orb to get more information on how they discovered this method. "I play a lot of [Devil May Cry] and other combo games and saw this game had similar combat," Red Orb told Polygon. "Was trying stuff on enemies at first, they don't have enough health, tried on the AI player 2 and that worked better but still too short to be fun." It turns out that child Anakin was the answer all along.