Everything We Know About Destiny 2: The Witch Queen's New Abilities
"Destiny" fans have been caught in a whirlwind of hype in recent months. Bungie was recently purchased by Sony for $2.6 billion, although Sony has said that Bungie will continue to put its games on all platforms. Sony also plans to use its film division to make "Destiny" projects, something Bungie had been planning on doing independently.
On top of that, the latest "Destiny 2" expansion, "The Witch Queen," arrives February 22, and so Bungie has provided more details about Void 3.0 and the changes to each character subclass. A handy blog post details the abilities that players will get to choose from when using Void powers, along with some of the extra enhancements that go along with them.
The release of "The Witch Queen" marks Bungie's continued support of "Destiny 2," as the developer has confirmed that it doesn't currently have plans to make a "Destiny 3." "The Witch Queen" will add three new Aspects to each class in "Destiny 2," with players being able to choose two at a time to use. Here are all of the new Void 3.0 abilities arriving with "The Witch Queen."
New Titan Void Aspects
Void Titans have had their two abilities separated; now Ward of Dawn and Sentinel Shield have been broken out into two separate controls. Previously, the two abilities were tied together, but now Titans can use the abilities independently, giving both a faster cooldown.
The three new Titan aspects are Controlled Demolition, Bastion, and Offensive Bulwark. Controlled Demolition causes enemies hit with a Void attack or volatile detonation to become volatile, setting them up for an explosive finish. With Bastion, casting Barricade generates an overshield for players and their squad and grants regenerating overshields to anyone hiding behind the Barricade.
The third aspect is Offensive Bulwark, which activates whenever a Titan has an overshield or is inside the Ward of Dawn, causing quicker grenade generation and boosting melee damage.
Titans get to pick two of the three aspects to give additional power to their abilities, so players will ultimately need to decide which abilities best match their play style.
New Hunter Void Aspects
Hunters are all about dealing damage quickly, and the new Void abilities definitely feed into this. The three new Hunter Aspects are Trapper's Ambush, Vanishing Step, and Stylish Executioner.
Trapper's Ambush is the most complicated of the three, letting players activate Quickfall to spend their melee charge generate a smoke cloud, which weakens foes and renders friendlies invisible. Vanishing Step makes Hunters invisible after dodging.
Stylish Executioner provides invisibility and Truesight after defeating an enemy affected by Void abilities. While invisible, the next melee attack following a Stylish Execution will weaken enemies.
Shadow Shot variants, Deadfall and Moebius Quiver, both have received small tweaks with Void 3.0, with the quiver firing more arrows and making enemies volatile upon impact. In PvP, snare bombs now obscure anenemy player's vision with onscreen smoke. Overall, Hunters now get a damage boost and the ability to take out enemies while dodging.
New Warlock Void Aspects
Warlocks get a particular nice Void power boost in "The Witch Queen." The Nova Warp Super lets off a massive void explosion upon arrival. The melee, Pocket Singularity, lets fly with a massive orb of Void energy that detonates upon impact. While the updates to Warlock abilities are nice, the brand new Aspects are the real exciting update. The new Aspects are Chaos Accelerant, Feed the Void, and Child of the Old Gods.
When using Chaos Accelerant, holding the grenade trigger will allow players "to overcharge [their] Vortex, Axion Bolt, Scatter, and Magnetic grenades." Feed the Void activates devour whenever you defeat an enemy with Void, which restores health and can mean the difference between victory and defeat.
Child of the Old Gods makes the Rift summon a Void Soul. After shooting an enemy, this Void Soul will attack the enemy and deal serious damage while recharging melee and grenade energy or health.