Palworld Fires Back At Playerbase Debates

Everyone knows that gamers love a good argument. People will debate which games are worth playing, which are worth remembering, and which are better left forgotten. They'll also debate whether or not a game's concurrent player count says anything about its expected lifespan — and on that front, someone is calling for fans to knock it off. Over on X (formerly Twitter), Pocketpair community manager Bucky just posted a heartfelt plea to "Palworld" fans everywhere.

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"Please stop getting baited into player number arguments on Discord, Twitter and Reddit," Bucky writes. He goes on to point out that "Palworld," much like "Helldivers 2," has lost a ton of players since the game's peak, but that player count number is always fluctuating. Bucky also argues that this number shouldn't even matter to players: "Palworld could have literally 1 person playing it and that won't take away from the fact that YOU played a fun game and have fun memories of it." Bucky ended his message by telling players to focus on games that they enjoy and to ignore ones that they don't. In other words, this message wasn't just directed at the folks discussing "Palworld," but all live games with similar discourse. Judging by the reactions it's getting, Bucky's message is also exactly the kind of thing that gamers want to hear.

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Gamers really responded to the message

Bucky's message is especially relevant for smaller games that aren't constantly dominating the news cycle. Not every game can be a surprise hit like "Palworld," and obsessing over the numbers isn't always the right move. Even so, some fans were still using the replies to Bucky's message as a place to defend the game's apparent player count issues.

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It's true that after such a wildly successful launch, "Palworld" doesn't have much to worry about for the foreseeable future. Gamers in general were happy to read Bucky's message, though.

Some fans agreed that it's easier than ever to get caught up in trends and debates without even realizing that you're forgetting to just enjoy games with your friends.

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None of this means that looking at player counts is bad, just that a large section of gamers feel that the numbers aren't nearly as important (or fun) as the experiences players can have while enjoying the games themselves. And for anyone who's still worried about "Palworld," relax. The game still has plenty of players — and hopefully some new features on the way — to keep it running for years to come. 

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