Daymare: 1994 Sandcastle Review - Not Quite Casting Its Own Shadow
A PS5 code was provided to SVG for this review. "Daymare: 1994 Sandcastle" is available now for PS4, PS5, Xbox One, Xbox Series X|S, and PC.
When venturing into the ominous world of "Daymare: 1994 Sandcastle," there's an uncanny familiarity for veteran horror game enthusiasts that's both comforting and unsettling. From the outset, every darkened corridor, every shadow, every creak of the aging structure feels like a prelude to imminent danger. The army base, with its dilapidated interiors and remnants of past military operations, is a relic of the past. But it's clear that it holds more recent secrets — dark, twisted experiments that nobody was supposed to uncover.
"Daymare: 1994 Sandcastle" draws from all of the atmospheric horror tropes we're familiar with: It's not just about what you see, but what you don't. The lighting plays tricks on your eyes, shadows dance in your periphery, and distant sounds keep you on your toes. There's a nagging feeling of being watched, a psychological dread that builds upon itself with every step you take.
For those who experienced the heart-pounding suspense of modern classics like "F.E.A.R." and the first two "Resident Evil" games, this will feel highly reminiscent. Remember those initial moments in the Spencer Mansion or the Raccoon City Police Department? That sense of foreboding, where every corner turned could spell doom and every door opened might conceal a lurking horror? "Daymare: 1994 Sandcastle" brings that essence of nostalgia — and that's about it.
Hits & misses
"Sandcastle's" initial controls are straightforward, guiding you through an on-the-rails linear experience. The highlights are the innovative mechanics, including a scanner that reveals collectibles and the multifaceted frost spray, a tool doubling as a weapon. However, the gameplay often feels like you've been down this haunted hallway before. The way the electrified enemies are handled adds a layer of strategy — these aren't exactly your slow-moving, mindless zombies from the original "Resident Evil" — but it doesn't take long before their predictable patterns become almost mundane.
The game scores with some effective jumpscares, but there's an overarching sense of déjà vu. This is further punctuated by the absence of a unique bullet management mechanism that "Daymare: 1998" prided itself on. This mechanic, which combined both fast and slow reloading with strategic ammo management, is sorely missed, making the gameplay feel somewhat diluted.
Clear inspirations
Visually, the game transports players to a late-90s/early-2000s horror vibe. The nostalgic callbacks to aforementioned iconic survival horror games are evident, but the execution doesn't always match the intent. You can't help but be pulled out of immersion by the oft-recurring clipping issues, especially during the numerous cutscenes.
In the audio department, the game draws clear inspiration from B-movie aesthetics. While the voice acting has its cheesy moments (with characters' mouth movements nowhere near matching the words), it fits the general feel of the game and what it seems to be going for. However, it's lacking a distinctive auditory experience that makes the game truly stand out.
Speaking of cutscenes, "Daymare: 1994 Sandcastle" leans heavily on them. In some moments, they feel like sequences straight out of a Paul W. S. Anderson "Resident Evil" movie. The cinematic approach, while predictable in its presentation, manages to work in parts, lending some depth to the storyline. This predictability, however, might be its Achilles' heel; it's a double-edged sword that sometimes keeps you engaged and has you checking your watch at other times.
Gimme something new
It's hard to discuss "Daymare: 1994 Sandcastle" without once more acknowledging its clear homages to the "Resident Evil" series. From narrative beats to gameplay elements, the influence is apparent. While this isn't a bad thing per se — many games draw inspiration from predecessors — the challenge is in how it's done. "Sandcastle" seems to waver between wanting to forge its own identity and paying tribute to its inspirations, ending up in a limbo of sorts. Everything from the inventory interface and interactive objects to the combat and sheer amount of acronyms recalls memories of previous horror titles.
In a world where survival horror titles are finally evolving, "Daymare: 1994 Sandcastle" is a prequel that clings to the past. This isn't entirely negative; there's a certain charm in the nostalgic callbacks, and the game makes a genuine effort to innovate within that frame. The Frost Grip device offers a glimmer of originality as a tool and a weapon, albeit buried in a familiar setting.
Sleeping through the Daymare
"Daymare: 1994 Sandcastle" is a game that teeters on the brink of monotony, but is saved by its evident passion and clear vision. While its ambition is laudable, the execution leaves a lot to be desired. The game is like a dish that has all the right ingredients but hasn't been cooked to perfection.
For fans of the survival horror genre, there are moments of genuine intrigue, punctuated by sequences that feel all too familiar. "Daymare: 1994 Sandcastle" might not be the standout prequel many were hoping for, but it's clear that Invader Studios has a love for the genre. One can only hope that future installments, or updates to this one, will iron out the kinks and fully realize the series' potential.
The game captures the atmospheric horror of its predecessors but struggles to stand out or innovate. While the setting is rich in eerie atmosphere, the narrative sometimes feels lackluster, making it hard to stay fully engaged. Although the game makes a commendable effort to blend classic horror elements with its own unique spin, it ultimately falls short, landing it a middle-of-the-road score. It's a trip down memory lane for horror aficionados, but don't expect to be blown away.